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Physics testing

Project Type     -  Vehicle Dynamics, Physics

Software Used  -  Unity

This demonstration is a fully physics based aerodynamics system. All movements of the plane are controlled by the movement of surfaces. All forces are calculated through real world equations as shown in the code bellow. There is still a few bugs with exponentially increasing values flipping vehicles out.

The car suspension system works on a series of ray casts that measure distance to the wheel centre, ground and car. The script then calculates forces that keep the car above the ground. This is done using spring constant equations and Hooke's law to determine the appropriate forces to apply.

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Wing Curve Creator thanks to brihernandez on Github - https://github.com/brihernandez/SimpleWings

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