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Karma Levels
(Unit 8 FMP)
Project Type - College Final Major Project
Software Used - Unity, Illustrator
Language Used - C#
Karma Levels was my unit 8 FMP, the theme was rebirth. During ideas generation I linked rebirth to karma which became my main theme for the game. The randomly generated level is populated with enemies which you can avoid to keep good karma or kill and gain bad karma. Bad karma makes the game harder, the more you have the harder it gets. The retro style was an accident as it was originally my placeholders which I began to like as a style so I remade them as proper game assets. One thing I never got to add was an end where you escape the maze so currently its just endless.
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